计算机图形学专业术语
计算机图形
| 术语 | 释义 | 备注 |
|---|---|---|
| graphics acceleration hardware | 显卡 | |
| Graphics Rendering Pipeline | 图形渲染管线(流水线) | |
| Graphics Processing Unit | GPU | |
| fixed-function pipeline | 固定功能的管线 | |
| programmable units | 可编程单元的管线 | |
| antialiasing | 抗锯齿 | |
| gamma correction | 伽玛较正 | |
| point light | 点光源 | |
| directional light | 方向光 | |
| spotlight | 聚光类 | |
| shadow | 阴影 | |
| reflection | 反射 | |
| refraction | 折射 | |
| radiosity | 辐射着色 | |
| ray tracing | 光线追踪 | |
| precomputed lighting | 预计算光照 | |
| ambient occlusion | 环境光遮蔽 | |
| high-dynamic range rendering | 高动态光照渲染 | |
| motion blur | 动态模糊 | |
| depth of field | 景深 |
线性代数
向量
| 术语 | 释义 | 备注 |
|---|---|---|
| Euclidean Space | 欧几里德空间 | |
| vector | 向量 | |
| scalar | 标量 | |
| dot product | 点积 | |
| cross product | 叉积 | |
| linear independence | 线性无关 | |
| linear dependence | 线性相关 | |
| normalized vector,unit vector | 单位向量 | |
| orthogonal projection | 正交投影 |
矩阵
| 术语 | 释义 | 备注 |
|---|---|---|
| Matrix | 矩阵 | |
| identify matrix,unit matrix | 单位矩阵 | 主对角线全为1,其他都为0 |
| Transpose of a Matrix | 矩阵的转置 | |
| Trace of a Matrix | 矩阵主对角线全部元素的和 | |
| Determinant of a Matrix | 矩阵行列式 | |
| adjoints | 伴随矩阵 | |
| Inverse of a Matrix | 矩阵的逆矩阵 | |
| Eigenvalue and Eigenvector Computation | 计算矩阵的特征值和特征向量 | |
| Orthogonal Matrices | 正交矩阵 | 矩阵的逆等于矩阵的转置 |